If the enemy makes a wagon circle then use the map and click behind the camp to move your force there before charging, there’s, a gap behind the wagon wall they can get through!ĭoing this you will get lots of renown which increases your army size and chances of being recruited. Now go hunting lords with your monster cavalry force, just start the fight, line them up and charge. Now buy as many of these uber horsemen as you can and join a faction that isn’t Crimea, if you can’t join properly then join as a merc. Go to the polish mercenary camp and buy a single mercenary horseman, than choose to change his equipment and buy top of the range armour, a kelkan shield and saber (kelkan is much lighter and faster than steel), a fast horse and some kind of musket (not a carbine, you don’t want them trying to shoot from horseback) Gather 50-100k money from selling powder. They do however require substantial investment to get started but considering the low price of troops wages it’s recommended to get started early. I typically get in the region of 20,000 taxes a week from a single town that has most of it’s buildings and staff purchased.
Taxes – Milking the proletariatĪll fiefs give taxes but cities give the best of all. 80% of my early game profits came from powder and I feel like I needn’t have bothered with anything else.
You tend to get 3-4x your investment for every powder you sell, this will remain a core part of your financial gains and I would suggest just keeping things simple and only trading in powder.
Powder can be bought for 100-250 and at 0 trade the price range are usually around 600, 800 or 1000! I would suggest not selling powder for less than 800 unless your inventory is starting to get full as supply is considerably lower than demand. I’ll list the towns here, I suggest you write them down:
Be aware that not all castles appear to be castles, some of them look like towns but are actually castles. Unlike the other trade goods you should buy any powder you see in towns. Azaq-kale in the SE corner is a special case as it typically has large quantities of powder (and spice) for cheap. Most towns sell powder, the stock varies from town to town. Buy goods for less than this price and sell them for more!Īll you need to do is find a town that sells large quantities of an item, typically 9+, as those will be the cheapest, then buy a few of them and sell them somewhere they are worth more than the listed price. Selling general goodsĪverage price for goods at 0 trade. You can defend the caravans but you’ll need some good soldiers which costs money in recruitment, training and gear that your probably don’t have at such an early point, and you shouldn’t have to do that many just to get the first few levels on a lvl 1 companion anyway. If bandits attack your caravan don’t bother trying to defend it, just go get another quest. 3-4 trade is fine and will greatly increases your profits. Do some caravan escort quests to level them up a bit and give them charisma/trade.
They’re really worth it this time, it’s just getting to that stage that can be difficult.Ģ) Powder – This trade good is special and by far the most effective means of early money making.ģ) Taxes – About 20x higher than in Warband! I’ll walk you through how to get a nice town fast and protect it for 20,000 in takes per week (after some investment)Ĥ) Interest – If you can get to the point where your weekly interest excedes your spending then you have effectively infinite money.Īs an extra note: I recommend that after you’ve saved a bit of money you pick up a low level companion. They give a LOT more money in WFAS, and once you deduct troop wages for the garrison you’ll still make about as much in taxes from a prosperous town as you could from 20 silk businesses in Native. The main point was to store troops for military campaigns and villages were a more lucrative source of tax income, though even then they gave very little. In Warband taxes from fiefs were usually considerably less than the cost of the garrisons. Many guides will recommend caravans but they’re all pre-nerf. Caravans are a new addition which were amazing at first but since have been nerfed into uselessness. Trade is about as effective at making money as before, except for powder trading which feels like an exploit. In WFAS the bandits barely give any money, with their guns your troops have a high mortality rate and you will frequently be KOd if you get in the thick of it without top tier armour, equipment is about 5x more expensive than in Warband, slaves are difficult to capture and worth very little, villagers are packing heat so raiding just isnt worth it, and businesses no longer exist